Thursday 23 February 2023

Can Call of Duty Run on Nintendo Switch? Microsoft's Mixed Messages Leave Gamers Skeptical

 


Microsoft's recent announcement of its acquisition of Activision Blizzard has raised many questions about the future of the popular Call of Duty franchise. While the company has promised to keep the game on PlayStation and release it on other platforms, including Nintendo Switch, many gamers are sceptical about how well the game will perform on the less powerful console.


The announcement of Call of Duty's arrival on Switch was seen as a way for Microsoft to prove its sincerity about bringing the game to more people, and it was even claimed that the game would have full feature and content parity with the Xbox versions. However, the company's mixed messages have left many gamers wondering whether the game will live up to expectations.


Previous entries of Call of Duty on Nintendo consoles have suffered from performance issues, such as frame rate drops, that made the games less enjoyable than their Xbox, PlayStation, and PC counterparts. For example, the Wii U port of Call of Duty: Black Ops 2 had a functional but inferior performance to other editions.


Moreover, Switch's hardware is not as powerful as other modern consoles, and many current and last-gen ports have had to sacrifice their performance or become cloud-based versions that don't require downloads. Thus, there is a real concern that the Switch version of Call of Duty will suffer from performance issues.


Despite Microsoft's promise to bring the game to Switch, the company's true motivation remains unclear. Some speculate that the move is designed to help get its Activision Blizzard buy-out approved by regulators, rather than a genuine desire to bring the game to more gamers.


In conclusion, Microsoft's mixed messages about the arrival of Call of Duty on Nintendo Switch have left many gamers skeptical about how well the game will perform on the less powerful console. While the company has promised to keep the game on PlayStation and release it on other platforms, including Switch, the performance issues that have plagued previous entries of the franchise on Nintendo consoles leave gamers wondering whether Call of Duty can really run on Switch.

Thursday 9 February 2023

Foxx Fights Back (Commodore 64, ZX Spectrum)

 


ZX Spectrum Box Art
Developed by Denton Designs and published by Image Works in 1988, Foxx Fights Back is a platform game with a twist in the narrative. Usually, it would be farmers who get sent out of the house by their lady to go off and shoot some potential food. Denton Designs reversed the roles here though, and put you in control of a fox, out for revenge.


You'll be foraging both above and below ground, with sleeping rabbits and nesting hens on offer to eat (thus replenishing your stamina), and apples, eggs, sausages, milk and the like that can be collected. All of this must be brought back to the home to your ever hungry wife.



Diverse manner of nasties are thrown at you, including eggs (from hens), nuts (from squirrels) and rocks (from badgers). Another threat for the fox are biking or shooting hounds, bombing birds, rolling hedgehogs and one life is automatically lost whenever you fall into the water. You're armed with a pistol thus are able to fight back against your enemies. At various locations in the game there are 4 more powerful weapons to be found (shotgun, rifle, rocket launcher and machine gun) and also one extra life in the shape of a huntsman's horn.

As you can see from the screenshots below the ZX Spectrum and the Commodore C64 versions had different loos about them. I grew up the the speccy version but looking at the C64 version I might well give it a try.


C64 Version

ZX Spectrum Version

Wednesday 8 February 2023

Hellfire (Arcade, Genesis, TurboGrafx CD)

 


EUR Box Art
In the world of classic arcade gaming, few developers have left as lasting an impact as Toaplan. Known for their fast-paced, action-packed shoot 'em ups like Tiger-Heli, Flying Shark, and Twin Cobra, Toaplan's games have stood the test of time as some of the most challenging and enjoyable experiences in the genre. One of their lesser-known, but no less influential titles is Hellfire, a horizontally scrolling shooter that was first released in arcades in 1989.

Conceived by Tatsuya Uemura during his time working at Toaplan and developed in conjunction with Truxton, Hellfire served as an experiment to translate the company's shoot 'em up gameplay style in a horizontal format. However, it faced a problematic development cycle and went through various changes before its eventual launch to the market. Despite these challenges, Hellfire was met with positive reception from video game magazines upon its release in arcades, with many praising its unique weapon system, challenging gameplay, and fast-paced action.


First Final Boss (Arcade)
In the game, players assume the role of Space Federation member Captain Lancer, who must take control of the CNCS1 space fighter craft in a surprise attack to overthrow the robotic dictator Super Mech and his army, as well as the Black Nebula space matter that threatens to engulf human-controlled galaxies. The game features six increasingly difficult levels, each with a boss at the end that must be fought before progressing any further.



One of the standout features of Hellfire is its weapon system. Players are equipped with four main weapons at the beginning that can be upgraded by picking up "P" icons and switch between them by pressing the change button, with each one shooting at a fixed direction no matter which way players move. Other items can also be picked up along the way such as speed increasers and "B" icons that grants a number of points, which are crucial for reaching high-scores to obtain extra lives.


MegaDrive Version

After its initial release in arcades, Hellfire was ported to the Sega Genesis by NCS Corporation and published worldwide by Masaya, Seismic, Tectoy and Sega between 1990 and 1992. The PC Engine Super CD-ROM² conversion by NEC Avenue was also published exclusively in Japan on April 12th, 1991. Each version of the title features various additions and changes compared with the original release.



The Genesis port introduced the titular main weapon as a bomb capable of obliterating any enemy caught within its blast radius, as well as a shield and a satellite "option". It was also well-received by critics and players alike, with many praising its faithful recreation of the arcade experience. The PC Engine Super CD-ROM version also received similar positive response for its unique features and improvements over the arcade version.

It's worth noting that the game's engine would later be repurposed into Zero Wing, another Toaplan's title, which became known for its poor English translation and its meme-worthy dialogues.

As of 2019, the rights to the title is owned by Tatsujin, a company founded in 2017 by former Toaplan member Masahiro Yuge and now-affiliate of Japanese arcade manufacturer exA-Arcadia alongside many other Toaplan IPs.

Tuesday 7 February 2023

Tongue of the Fatman / Mondu's Fight Palace / Fatman / Slaughter Sport (Commodore 64, MS-DOS, Sega Mega Drive / Genesis)

 


Fatman C64 Box Art
In the late 80s, fighting games were starting to gain popularity in the gaming world. Titles like Street Fighter and Mortal Kombat were becoming household names, and developers were looking for ways to stand out in the crowded genre. Enter Tongue of the Fatman, a fighting game developed by Activision and published by Sanritsu that was released in 1989.

The game was known by several different names depending on the platform and region. On the Commodore 64, it was known as Mondu's Fight Palace, while in Japan it was simply called Fatman. The Sega Genesis version was called Slaughter Sport. Regardless of the name, the game remained the same: a bizarre and often criticized fighting game that, despite its flaws, managed to gain a small cult following.




Mega Drive First Match
The game offers players a total of 10 different races to choose from, each with their own special moves. The races include the Humanoid, CyberDroid, Cryoplasts, Amazoid, Bi-Husker, Rayzor, Mammath, Puftian, Colonoid, and Celluloid. Players start with only 3 species to choose from, but as they progress through the game, they can unlock new characters by defeating them in battle. The objective of the game is to face off against each race in a series of 10 matches, with the final opponent being the champion of the fight palace, Mondu The Fat.




One of the unique features of the game was its use of in-game currency. Players earn money after each match and can increase their earnings by placing wagers. This money can then be used to purchase items from a merchant's shop to use in battle. The player and combatant are both allowed to carry up to four items in each match, and there are a total of 24 different items available in the game.

C64 Gameplay

The game also featured three status bars that display the character's hit points, the crowd's favor, and the effectiveness of techniques. The red bar, in particular, is a clever balancing mechanic that decreases after repeating the same offensive maneuver, making spamming attacks less reliable and effective.



Razor-sharp kick (MCGA/VGA)
The game received mixed reviews upon its release. Some praised its graphics and gameplay, while others criticized its clunky controls and bizarre concept. In retrospect, the game has not aged well and is often considered one of the worst fighting games of all time. Game Revolution and CNET ranked it in their list of the worst video game names ever, while Mondu, the game's antagonist, was ranked among UGO's list of the "Unsexiest Sexy Video Game Characters" coming in at number 3. Despite this, the game has managed to maintain a small cult following, with fans praising its unique concept and characters.

In conclusion, Tongue of the Fatman is a game that stands out from the rest of the fighting games of its time. Its bizarre concept, unique characters, and use of in-game currency set it apart from its competitors. While it may not have received the acclaim it deserved upon its release, it has managed to maintain a small but dedicated fanbase that continues to enjoy it to this day. If you are a fan of fighting games and are looking for something different, then Tongue of the Fatman is worth checking out.

Monday 6 February 2023

Gynoug (Sega Mega Drive / Genesis)



Europe Box Art
G
ynoug, known as Wings of Wor in North America, is a 1991 side-scrolling shooter video game developed by Masaya and published by NCS Corporation for the Sega Genesis. The game was initially released in North America, Europe, and Japan in 1991, and later re-released on the Wii Virtual Console in Japan in 2008 and on the Nintendo Switch, PlayStation 4 and Xbox One in 2021.


The game is a horror-themed shooter, similar to games such as Thunder Force. Players take control of Wor, a member of the 'Flying men' who resemble angels, and must save their home planet of Iccus from a virus that has mutated into monstrous creatures. Each level, except the last, features a mid-boss and a large end-boss, and the player has access to three types of shots that can be powered up in two ways. Feathers can also be collected to increase the player's speed.



The First Mini Boss
As soon as you start playing Gynoug, you're struck by the game's unique and distinctive aesthetic. The game is set on the planet of Iccus, home to the "Flying Men," a race of beings that resemble angels. Iccus has been overrun by a virus that has mutated into a collection of horrifying creatures, and it's up to the player, controlling Wor, to save the planet and destroy these mutants once and for all. The game's horror theme sets it apart from other side-scrolling shooters, and gives it a unique and eerie atmosphere.


3 way fire you start with
One of the things that sets Gynoug apart from other side-scrolling shooters is the game's power-up system. In addition to the standard power-ups that increase the player's firepower, Gynoug also features feathers that can be collected to increase the player's speed. This adds an extra layer of strategy to the game, as players must balance increasing their firepower with maintaining their speed.




The Lightning bolt special weapon
The game's six levels are challenging, but fair. Each level, except the last, has a mid-boss and a large end-boss. The player continues right where they died if they have any lives left. The game's bosses are formidable opponents, but they can be defeated with the right strategy and timing. The game's lack of check points adds to the challenge, but it also makes the game more satisfying when you finally defeat a boss.



One of the things that stands out the most in Gynoug is the game's graphics. The game's sprites and backgrounds are beautifully detailed, and the game's use of multi-layer parallax scrolling is impressive. The game's special effects are also noteworthy, and the wobbly screen effect is particularly disorienting. The game's sound effects are also noteworthy, and the game's music is catchy and memorable.

Longplay Gameplay Video


The Aura Shield special weapon

Critics have praised Gynoug for its graphics and sound effects, with some noting its challenging gameplay and addictive nature. Computer and Video Games (CVG) gave the game a 91 out of 100, praising the game's "stomach-churning effects" and "swingsome tunes." Mean Machines also gave the game a high score, calling it "packed with playability and sports some stunning graphics."



North America Box Art
However, not all reviewers were impressed by Gynoug. Some criticized the game for its similarity to
other horizontal shooters, and others felt that the game's bosses were too difficult. Sega-16.com gave the game a 7 out of 10, stating that "the game is enjoyable but not outstanding."


Overall, Gynoug is a unique and challenging side-scrolling shooter that stands out for its horror theme and power-up system. The game's graphics and sound effects are impressive, and the game's bosses are a challenge.

Sunday 5 February 2023

Apidya (Commodore Amiga)

 


Amiga Box Art
Apidya is a classic horizontal scrolling shooter game that was developed by German studio Kaiko and published by Play Byte in 1992 for the Amiga. Despite being labeled as "II" in the title, it is not a sequel to any game, but rather the digits were placed there as a joke. The game has been highly praised by critics and fans alike, receiving positive reviews and high scores upon release.

The game is set in a fantasy world where players take control of a bee, named Ikuro, who is on a mission to find an antidote for his poisoned wife and seek revenge on the evil Hexaae. The gameplay is fast-paced and action-packed, with players having to navigate through five themed levels, each divided into several stages. The levels are filled with enemies and obstacles that players must defeat or avoid in order to progress.




First Level
One of the most notable features of Apidya is its power-up system, which is similar to that of the classic game Gradius. Players can collect power-ups from defeated enemies, which can be used to upgrade the bee's weapons and enhancements. The game also includes a 'build-up' weapon, similar to the 'beam' weapon in R-Type, which allows players to hold down the fire button to produce a hissing noise and releasing the fire button will then cause the bee to fire a large, organic projectile (a giant bee stinger) which can wipe out waves of small enemies, or damage larger ones.



Gameplay Video
Credit: World Of Longplay

Another great aspect of Apidya is its co-operative two-player mode, which allows players to team up and play the game together. The second player controls a smaller companion drone, which can launch small projectiles and shield the first player. The drone can sustain 5 small projectiles per life but won't survive large projectiles or collisions and the stage doesn't reset if it dies, the large bee is the alpha which must survive to advance. The alpha bee dying resets the stage as with normal play minus end stage bosses for the first 3 stages. An alternating two player mode is also possible.

Scene 2 - Fish boss
The musical soundtrack to the game was composed by game musician Chris Huelsbeck. A high-quality arrangement of the soundtrack was released as a CD album in 1992. The soundtrack of level 4 features several samples from L.A. Style's James Brown Is Dead. There have also been live performances of the game's music, such as an Apidya suite performed live by a full symphonic orchestra in 2003 at the Symphonic Game Music Concert series in Leipzig, Germany, and Music from Apidya was part of the 2006 PLAY!, a Video Game Symphony concert in Stockholm, Sweden.



In conclusion, Apidya is an excellent example of a classic horizontal scrolling shooter game that is sure to provide hours of entertainment. Its fast-paced gameplay, challenging levels, and unique power-up system make it a must-play for fans of the genre. And with the great two player mode, it's a game that can be enjoyed with friends and family. The game's musical score and live performance is also a cherry on top. Overall, Apidya is a game that is sure to be loved by fans of the genre and is a game that stands the test of time.


Saturday 4 February 2023

Slamscape (Sony PlayStation & Windows)

 


Sony Playstation
PAL Box Art
Slamscape, the third-person tank shooter video game developed and published by Viacom New Media, was released in 1996 for Windows and PlayStation. The game features an original soundtrack by the alternative rock band, God Lives Underwater. The plot of the game is set in a virtual world where cyberspace is in danger and it's up to the player to save it. The gameplay of Slamscape is reminiscent of Spectre VR, where the player pilots a hovercraft-like vehicle called a Slamjet through futuristic virtual landscapes. The goal is to collect a series of glowing objects called "Orb-ids" while avoiding a series of enemies and bosses which require some puzzle-solving in order to defeat. Once the player collects all the Orb-ids in a level, they can move on to the next, cleaning up the virtual zone as they go.


The graphics of Slamscape are fully 3D with polygonal enemies and objects, and the game touts a dynamic soundtrack composed by alternative rock band God Lives Underwater. This unique combination of gameplay, graphics, and soundtrack had the potential to make Slamscape a hit among gamers. However, the reception of the game was mixed, with some praising its dynamic soundtrack, while others criticized its gameplay and graphics.


Look!! It's Really Bad!
Next Generation reviewed the PlayStation version of the game, rating it one star out of five, and statedthat "Definitely not for hardcore gamers, this title is for those who don't know any better." Gamezilla, on the other hand, gave the game an 83 out of 100, which was considered generous. Official UK PlayStation Magazine also gave the game a 6 out of 10, again pushing it in the generosity department. Mega Fun, Computer and Video Games (CVG), GameSpot, Video Games and All Game Guide also gave the game mixed reviews.


Windows Box Art
All Game Guide, gave the game a 1 Star out of 5, which, in our opinion, is considered to be the correct score overall. With such mixed reviews, it's clear that Slamscape didn't live up to its potential. The game had a unique concept and an interesting soundtrack, but its gameplay and graphics were lacking.

It's a shame that Slamscape didn't live up to its potential, but it serves as a reminder that even the most unique and promising concepts can fall short if not executed properly. It's a game that might have been a hit in another time, with better technology and more experience. Nonetheless, it's still a game that worth to give a try for the nostalgic players.



A Video of the Gameplay
Video credit to 10min Gameplay



Friday 3 February 2023

Frankie Goes to Hollywood (Amstrad CPC, Commodore 64, ZX Spectrum)



ZX Spectrum
Box Art
Released in 1985, Frankie Goes to Hollywood was a computer game developed by Denton Designs and published by Ocean Software Ltd. The game was based on the teachings of the UK band of the same name and was released for the Commodore 64, Amstrad CPC, and ZX Spectrum home computers. This game was a perfect blend of adventure, puzzle, and mini-games, making it an instant hit among the gaming community. The objective of the game is to become interesting enough to reach the Pleasuredome, and to do this, the player takes on the role of a thoroughly drab, mundane and predictable character. The player starts the game in 1980s Liverpool and must explore the streets and houses in the search of a way out. The main basis of the game involves picking up objects and using them in the correct way - most objects have more than one potential use, and misusing them is the only way the game can be lost. Along the way, the player discovers a gruesome murder, and this sparks their desire for something more than the monotony of everyday life.


The game features several sub-games along the way, including shoot 'em ups, a maze, and a jigsaw puzzle. These mini-games are not only fun but also help boost the player's four attributes, namely sex, war, love, and faith. These attributes are represented by icons, and to reach the Pleasuredome, the player must boost all four attributes to 99%.


Your average block of terraced housing
ZX Spectrum Version
One of the most unique and interesting aspects of the game is the murder mystery. All the rooms the player can visit contain clues in order to find the murderer. The clues are in pairs, helping eliminate suspects. For example, the player may be told "The killer is an atheist" and "Mr Somebody is a regular church-goer" - so Mr Somebody would be innocent. In theory, the game cannot be completed without making the correct accusation (by returning to the room with the body) - there is a large bonus of Pleasure Points for naming the killer.



C64 Gameplay
Credit DerSchmu on YouTube

Same terraced houses Amstrad Version
The game received positive reviews from critics and users. Roy Wagner from Computer Gaming World stated that "The graphics and game play are well done. I think you will find it an interesting game." The game was also included in several "best of" lists, such as Your Sinclair's Top 100 Best Spectrum Games of All Time at number 71 and Commodore Force's top 100 Commodore 64 games at number one. Some of the other critics also gave high scores such as Your Commodore, Computer Gamer, Zzap!, Computer and Video Games, 64'er, and Amstrad Action.


In conclusion, Frankie Goes to Hollywood was not just an ordinary game but an experience that captured the essence of the band and its teachings. The game is a perfect blend of adventure, puzzle, and mini-games, and its unique murder mystery added a new dimension to the gameplay. It's a game that stood the test of time and continues to be a fan favorite among retro gamers. It's a game that is worth revisiting, and even today, it is still a challenging and enjoyable experience.

Smash Remix 1.3 gives even more!

 

The popular Super Smash Bros. N64 mod, Smash Remix, has received a significant 1.3 update that expands the game and introduces two new characters, King Dedede from the Kirby series and Marina Liteyears from Mischief Makers. The latest version of the fan creation can be downloaded now and is available for PC users with a Smash 64 ROM.

Marina Liteyears, a robot bodyguard in the 2D side-scrolling platformer Mischief Makers, has made her first appearance in a fighting game. She primarily uses her ability to grab and throw objects and can also pull out various weapons and catch projectiles in her bag. Mischief Makers was developed by Treasure and published by Enix and while it was well-received, it has largely been forgotten over the years.

Alongside Marina is King Dedede, who makes his debut with his Kirby 64: The Crystal Shards appearance. He resembles his other Smash games counterparts, but with the addition of being able to throw Waddle Dees, Waddle Doos, and Gordos. Young Link has also received an update to resemble his Majora’s Mask interpretation, with the Razor Sword and Mirror Shield, and a new costume with pink hair like in A Link to the Past.

In addition to these changes, Smash Remix has added several new features, including the Pitfall item, the ability to set CPUs to level ten difficulty, and additional Polygon forms for existing roster characters.

The addition of the cult classic character Marina in Smash Remix builds excitement for N64 fans and continues to add a lot of content to the original Super Smash Bros. game.

Thursday 2 February 2023

True Pinball (Sony PlayStation & Sega Saturn)

 


Sony PlayStation
Box Art
Released in 1996 for the Sony PlayStation and Sega Saturn, True Pinball was developed by Digital Illusions and published by Ocean Software. As the console version of the 1995 game Pinball Illusions, which was released for the Commodore Amiga and MS-DOS, True Pinball promised to bring the excitement of playing pinball at the arcade straight to your living room. But did it live up to the hype? Let's take a retrospective look at the game.




Law & Justice
Table 3D Mode
True Pinball featured four different tables: "Extreme Sports", "Vikings - The Tales", "Ricochet", and "Babewatch." Each table had its own unique theme and set of obstacles, providing a diverse range of gameplay experiences. The game also offered both 2D and 3D views, with the latter not being available in the computer versions. The graphics were impressive for the time, with over 32,000 colours used in high resolutions.


Gameplay Video





Extreme Sports
Table 2D Mode
Critics' opinions on True Pinball were mixed, with scores ranging from 85 out of 100 from Mean Machines (PlayStation version) to 28 out of 40 from Electronic Gaming Monthly (SEGA Saturn version). Mean Machines Sega praised the game for its "look and feel" of a real pinball machine and stated that it requires skill. Electronic Gaming Monthly's four-person review crew praised its "hi-res" graphics and also noted that it emulated the "look and feel" of a real pinball machine, with one reviewer stating that it is "as close to true pinball as can be."



Saturn Box Art
Next Generation, on the other hand, gave the Saturn version of the game a three-star rating out of five and stated that it is "a good video pinball game, just not a great game of pinball." NowGamer gave the game a score of 6.5 out of 10.

Despite the mixed reviews, True Pinball was a solid offering for pinball fans looking for an arcade-like experience at home. The game's use of 3D graphics and the variety of tables helped set it apart from other pinball games of the time. It may not have been a "great" game of pinball, but it was certainly a fun and enjoyable one.




In conclusion, True Pinball was a game that aimed to bring the excitement of playing pinball at the arcade straight to your living room. While it may not have been a "great" game of pinball, it was certainly a fun and enjoyable one. With its use of 3D graphics, variety of tables and its look and feel, it was a solid offering for pinball fans looking for an arcade-like experience at home.

Wednesday 1 February 2023

Leaper (Atari 8-bit, Commodore 16, Plus/4)



C16 / Plus 4 Box Art
Released in 1986 by Bug-Byte Software L.T.D for the Commodore C16 / Plus 4 and the Atari 8-bit, Leaper is a game based on the popular game Jumping Jack. The objective of the game is to reach the top of the screen by jumping through the moving gaps in each level of platforms. In this version, the idea is to reach the top of the screen six times, and with each completion, a letter from the word Leaper lights up. The gameplay of Leaper is relatively simple, but it can be challenging at times. Players have an energy bar which decreases if they touch the sides of the screen, don't jump up through a gap cleanly, fall down a gap cleanly or fall down a couple of levels. Once the energy bar is empty, the player loses one of five lives. Additionally, there are various creatures moving along various platforms and if these are touched then the player loses a life.



Title Screen C16 / Plus 4
One of the most notable features of Leaper is its sound effects and graphics. The game uses a version of popcorn as in-game music, which adds to the overall arcade feel of the game. The sound effects are also noteworthy, with satisfying "thumps" and "thuds" as the player jumps from platform to platform. The graphics are also well-done, with colourful and detailed sprites that are easy to distinguish.



Video Of Gameplay 


Get to the Top. C16 / Plus 4 Version
Upon its release, Leaper received mixed reviews from critics. Computer Gamer rated the Commodore 16, Plus/4 version 16 out of 20 in November 1986 and said "It all contributes to a fast-moving game that has some splendid sound effects and graphics. It deserves to be part of any games enthusiast's collection". On the other hand, Zzap! rated the Commodore 16, Plus/4 version 62 out of 100 in August 1987 and said "Simplistic, and occasionally frustrating, but highly playable". Commodore User rated it 6 out of 10 in September 1986 and said "Despite the game not working properly I would recommend it to most owners, because it's got good graphics and the tunes are the best around for the C16/Plus 4". Retro Game Reviews rated the Atari 8-bit version 2 stars out of 10 in December 2015 and stated "Leaper is a game I desperately wanted to love as it's a great concept and sounds like it should have tons of addictive qualities. However, the mechanics are poorly executed and it's impossible to keep playing for long as it repeatedly punishes you with very little in the way of reward".


Atari 8-Bit Version
Overall, Leaper is a game that offers a simple yet challenging gameplay experience. Its sound effects and graphics are noteworthy, and it's a game that offers a fun, nostalgic arcade feel. The game may not be without its flaws, but it's still worth checking out for retro gaming enthusiasts. While it may not be the best game of its time, it's still an enjoyable game that deserves a spot in any retro gaming collection.

The Exciting Arrival of Ashika Island in Call of Duty: Warzone 2

 

Call of Duty: Warzone 2 has been a massive hit since its launch, captivating fans with its intense gameplay and large-scale Al Mazrah map. However, those who prefer a smaller-scale battle royale experience were left disappointed. But fear not, as Activision has finally answered the prayers of these fans with the announcement of the Ashika Island map coming to Warzone 2 on February 15 as part of the game's Season 2 update.


Fans of the original Call of Duty: Warzone have been eagerly awaiting the arrival of a smaller map, and Activision has teased the addition of such a map for some time. With the release of Ashika Island, players will now have the option to choose between a large-scale or smaller-scale battle royale experience. The Ashika Island map will feature seven POIs, including Oganikku Farms, Residential, Town Center, Tsuki Castle, Shipwreck, Beach Club, and Port Ashika. Some of these locations should be familiar to longtime fans of the Call of Duty series, with Tsuki Castle being based on the classic map Castle from World at War.


One of the biggest additions to the Call of Duty experience when Season 2 launches on February 15 will be Ashika Island. But that's not all, as Call of Duty: Warzone 2 is expected to introduce many important changes with its Season 2 update. This includes bug fixes and tweaks based on fan feedback, making the game even better for players. The full patch notes are not yet available, but there's no doubt that February 15 will be an exciting day for Call of Duty fans.


Players who are tired of playing on Al Mazrah or simply want a smaller map to battle it out on will now have the option of playing on Ashika Island. This new map is sure to bring a fresh and exciting experience to Warzone 2 players. There have also been recent surveys that suggest Warzone 2 could bring back older BR maps from previous Call of Duty games, such as Verdansk, Blackout from Black Ops 4, and even the controversial Caldera map. This means that Warzone 2 players can look forward to even more variety in the future.


In conclusion, the arrival of Ashika Island in Call of Duty: Warzone 2 on February 15 will provide fans with a new and exciting battle royale experience. With the option to choose between a large-scale or smaller-scale map, players will be able to customize their gaming experience to their liking. With the introduction of important changes and bug fixes with the Season 2 update, Call of Duty: Warzone 2 is set to become an even better game for players. So mark your calendars, Call of Duty fans, as February 15 will be a day to remember.